
Around the same time I got caught up in the Pokémon craze, there was another equally massive craze taking over the nation. Unlike Pokémon, the game centered around a children’s card game, thus allowing a direct translation into real life. The series was named after its main character, Yugi, and would go on to spawn multiple arcs and spinoffs. Like Pokémon, Yu-Gi-Oh continues to be a popular series with new generations being introduced to the game every year.
My first exposure to Yu-Gi-Oh came from Kids WB11 as well. Public channel Saturday morning cartoons had a trend of introducing me to some of my most beloved series. The first episode remains distinct in my memory. Dark Yugi defeats rich boy, Seto Kiba, by using the legendary Exodia to obliterate all three Blues Eyes White Dragon monsters on the field. This is closely followed up by Maximillion Pegasus taking the soul of Yugi’s grandfather after almost losing to Yugi. This sets the stage for Yugi’s call to adventure into Pegasus’ card game tournament.
TV Entertainment Meets Reality
Unfortunately, just like Pokémon, the show’s rules were nothing at all similar to the game. It can even be argued that the show’s depiction of the card game was especially misleading because of how vague they were with the rules. Some cards were given exaggerated effects or were overhyped (Usually the protagonist’s cards or whatever big baddie they were facing for the episode). Other cards were downplayed or barely showed at all, perhaps due to their mood killing or lame abilities. However, in the show characters would routinely be blustering in confidence, showing off their “unique” cards as if their strategy was foolproof. For example, in the first episode, Yugi takes on Kaiba but is backed into a corner when Kiba has 3 Blue-Eyes White Dragons on the field. On the field, Kiba is full of pride and gives the typical gloating mannerism exhibited by every antagonist ever. Then, he gets his grin wiped off his face when Yugi summons Exodia the Forbidden One and wins the game in one turn. While the episode looked great on TV, a careful analysis would show that Kaiba played a pretty mediocre game. All three of his Blue-Eyes White Dragons could have just as easily been destroyed by a Dark Hole spell card or another alternative spell card like Raigeki. If going for a more subdued approach, the trap card, Dragon Capture Jar or Gravity Bind would have been more than adequate. Yet spell and trap cards are often lacking on the TV series as the show prefers to focus more on the cool monster cards.
Another issue with the TV series is the ever-changing rules to the game. In the first season, both players are given 2000 life points (LP) to work with. Later on, this number is raised to 4000 LP. However, with the card games at tournaments, both players are given 8000 LP. The real card game tournaments also feature an extensive ban list due to the ridiculously OP nature of some of the cards. This list is dynamic and changes with the introduction of new cards and playstyles.
In addition, the TV series often have duels that are chock full of BS logic. A quick example that comes to mind is the duel between Mako and Yugi in the first season. The environment of the beach is used in the episode to play to Mako’s favor. With the sea environment, he can “hide” his monsters so that the opposing player cannot see them. Yugi fruitlessly tries to “defeat” Mako by summoning his monster cards in attack mode, even though he cannot attack because of the sea environment. Yugi’s second attempt tries to use the lightening of the feral imp to kill the sea monsters. But Mako counters with a Jellyfish monster that enables him to “absorb” the lightning. However, Yugi later wins by purposely destroying his own moon spell card with his Giant Soldier of Stone, thus draining the ocean. Does this sound like absolute baloney to you? It should because there are so many inaccuracies and poor plays here to make your head spin. Yugi botches up by repeatedly playing weak monsters in attack mode despite the fact that he knows that he cannot attack the Mako’s sea monsters. The feral imp lightning attack is also complete BS as the feral imp is label as a Dark monster card and attributes are not suppose to even manner in the game’s rules (except when boosting with spell or trap cards). Last but not least, the Giant Soldier of Stone should not be able to destroy a spell card as there is no such special effect mentioned on the card. Unfortunately, the whole TV series is littered with duels similar to this one. It is no wonder that in the TV series the cards often do not have their descriptions on them.
Playing a Children’s Card Game
When playing the card game in real life provided a more overwhelming experience. Specialized decks could burn through your life points without ever even needing to summon a monster. Other decks were so stacked with trap and spell cards that sometimes entire duels revolved around the second row instead of the first. My experience as a duelist was rather short-lived due to my small pool of friends. The peak of my duels occurred in elementary school, specifically in 5th and 6th grade. This period of dueling regularly during lunch was only possible thanks to Jeffery and Ivy.
Jeffery’s deck almost always won a match because his deck was specifically created with an excellent balance of flip effect cards, trap and spell cards. His monster cards were also specifically selected for their effects that worked in conjunction with his deck. Other decks such as mine tended to revolve around preset cards because we got the starter deck packs from the stores. Ivy’s deck was more simple as she did not move too far away from her starter deck. However, she did use some booster packs to give her deck a special edge. The most memorable part of her duel was her tendency to yell, “I kill you!” while stabbing out with the middle finger. She ended up using that as a common slogan because she loved the comedy skit by Achmed the Dead Terrorist. Her victories were usually followed up with a taunt of some kind.
My Only Yu-Gi-Oh Handheld Console Game
Unfortunately, the poor transition in the rules on TV also translated to the GameBoy Color’s poor display of the game. Yu-Gi-Oh Dark Duel Stories had the 8bit look of a Yu-Gi-Oh card game except that it lacked the second row for spell and trap cards. All it had was a display for monster cards and cards in your hand. It was quite disconcerting to be unable to set down spell or trap cards like in the real-life games. Because of this inability to set down trap cards, you were denied the opportunity to use trap cards during the enemy’s attack phase. In addition, spell cards primarily focused on increasing life points, increasing monster attack/defense or destroying monster cards. There was no room for the more complex spell and trap cards. This setup of a limited number of spell and trap cards left most games a battle of monster cards. I had significant difficulty early on because the cards you were given in your deck are weak and barely above 1500 attack points.
However, for all the game’s flaws, it was unique in that it closely follows the story quite well for a GameBoy Color game. When released in North America in 2002 the game was even ahead of the TV series because in North America we were still seeing the Duelist Kingdom arc. The first area of duelist comprises of duelists that are classified as “weak.” In other words, duelists such as Tristan and Joey (In the TV series, Joey is a wildcard that sometimes plays really well to be considered part of the big three, and other times plays horribly). The second area has characters introduced from the second season in Duelist City such as Espa Roba, and Paradox, in addition to old classics such as Rex and Weevil. The third area has ancient Egyptian characters such as Ishizu and Kiba (Pharoh form). The last boss character is the “Dark Nite,” a character never introduced on the TV series. After a few victories against the DarkNite, you unlock the secret boss Yami Yugi.
The game also had a weird option in that cards would be fused without polymerization just be stacking them on top of each other. This was especially cool for me early on because I would experiment as much as possible to see which cards I could stack fused together and what I would get. Sometimes I would discover cool new combinations that I never had seen before. Usually, in the TV series, you needed the polymerization card to summon a fusion monster (that changed later on with the elemental heroes introduced in Yu-Gi-Oh GX).

One of Yugi’s classic cards, they later revamped it in later editions to make it more relevant to the meta.
Being the child I was, the game presented a significant challenge to me because of how it was so different from what I saw in the school cafeteria. Most of the monster cards that you start with were usually weak and below 1000 attack points. The poor early card selection meant that you often had to spam duels with the lower ranking characters to keep getting a random chance of getting a good card. Sometimes you lost, sometimes you won. However, there was a trick in the game that allowed you to get some of the stronger cards right away. Real life Yu-Gi-Oh cards had a small serial number on the bottom left of the card that you could input into the game’s passcode option in the main menu to get that exact card. It was thanks to this trick that I was able to the Celtic Guardian and La jinn the mystical genie of the lamp early. Unfortunately, some of the codes for some cards failed to work. Most of the classic cards such as the Dark Magician and Blue-Eyes White Dragon did work. The rest of the better cards were achieved through hours of grinding.
The game was entertaining. However, the overall experience was frustrating. The rules were completely not according to the even the TV series as there was a distinct lack of a spell and trap card section. Descriptions about specific cards were poor leaving you mostly guessing about their abilities. Fusions were achieved by randomly stacking cards on top of one another. If your fusion failed the card that you placed on top of the original would destroy the original. Grinding involved repeated attempts to beat certain hard characters as well as repeated victories against weak characters for the random card generator. The poor gameplay made me never want to buy Yu-Gi-Oh handheld consoles games.



